My thoughts and a few suggestions
Posted: Sat May 14, 2016 4:09 am
First of all I just wanted to say I love this game.
On first glance it seems like someones Unreal Engine demo project (screenshots don't do it justice, the graphics are actually quite charming), then you actually play it for more than 10 minutes and realize there is a lot of depth and tactical gameplay. As a lifelong fan of Raptor Call of the Shadows the parallels are obvious, and appreciated, as I can only play that classic so many times. Some of the new features in this are just amazing, like the random levels/waves in skirmish mode, and the enemy returning mechanism which really forces target priority.
Anyway great game. If I was to offer a few suggestions:
- Minor typo in the first text/story paragraph. "Solider" instead of "Soldier". Didn't see any others, so that one stood out like a sore thumb.
- Better organization of the items in the shop. I know the background icon are color coded, but it'd be nice to have weapons split by type. Maybe sortable too? Also having tabs or something for base, +1, and +2. The stars at least help in this regard.
- Any chance to have shadows of incoming ships/planes? Again going from Raptor, this was a great way to positionally see what was coming up, and where you should be prepared to fire. Seems important when sometimes enemies take quite a bit of focus fire to kill (especially depending on build).
- Could we ever re-spec or reset perks? Seems like ~4-5 hours to get to max level, which is a bit of a commitment to try out each build in the game. Although I can see the arguments for that from a replayability point of view.
I know this game is over 2 years old and I'm sure the dev has moved onto other projects (maybe?) But are there any plans for updates, or a sequel, or anything like that?
On first glance it seems like someones Unreal Engine demo project (screenshots don't do it justice, the graphics are actually quite charming), then you actually play it for more than 10 minutes and realize there is a lot of depth and tactical gameplay. As a lifelong fan of Raptor Call of the Shadows the parallels are obvious, and appreciated, as I can only play that classic so many times. Some of the new features in this are just amazing, like the random levels/waves in skirmish mode, and the enemy returning mechanism which really forces target priority.
Anyway great game. If I was to offer a few suggestions:
- Minor typo in the first text/story paragraph. "Solider" instead of "Soldier". Didn't see any others, so that one stood out like a sore thumb.
- Better organization of the items in the shop. I know the background icon are color coded, but it'd be nice to have weapons split by type. Maybe sortable too? Also having tabs or something for base, +1, and +2. The stars at least help in this regard.
- Any chance to have shadows of incoming ships/planes? Again going from Raptor, this was a great way to positionally see what was coming up, and where you should be prepared to fire. Seems important when sometimes enemies take quite a bit of focus fire to kill (especially depending on build).
- Could we ever re-spec or reset perks? Seems like ~4-5 hours to get to max level, which is a bit of a commitment to try out each build in the game. Although I can see the arguments for that from a replayability point of view.
I know this game is over 2 years old and I'm sure the dev has moved onto other projects (maybe?) But are there any plans for updates, or a sequel, or anything like that?