Game crashes

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Grimbebo
Posts: 4
Joined: Mon May 18, 2015 11:43 am

Game crashes

Postby Grimbebo » Mon May 18, 2015 11:47 am

So first I had to fix the problem with nvidia Physx, and that went smoothly. But now after the initial "Revolution ace" banner closes, the game opens to a black screen then windows says it has stopped working. I'd really appreciate any sort of help.

Mysterial
Site Admin
Posts: 47
Joined: Sat Oct 05, 2013 6:52 pm

Re: Game crashes

Postby Mysterial » Sat May 23, 2015 1:14 am

If you go to: Documents\My Games\Revolution Ace\ShmupGame\Logs\

If there is a file called Launch.log, please paste the bottom half of it so I can see.

Grimbebo
Posts: 4
Joined: Mon May 18, 2015 11:43 am

Re: Game crashes

Postby Grimbebo » Sun May 24, 2015 3:56 pm

[0001.13] Init: High frequency timer resolution =3.247099 MHz
[0001.13] Init: Memory total: Physical=3.9GB (3GB approx) Pagefile=7.7GB Virtual=4.0GB
[0002.91] Log: Steam Client API initialized 1
[0004.45] Log: Steam Game Server API initialized 1
[0004.57] Init: Presizing for 50313 objects not considered by GC, pre-allocating 0 bytes.
[0004.58] Init: Object subsystem initialized
[0005.67] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0006.65] Log: Shader platform (RHI): PC-D3D-SM3
[0018.96] Log: OverallTextureStreamingBias = 2.000
[0019.12] Log: PhysX GPU Support: DISABLED
[0024.80] Log: 55281 objects as part of root set at end of initial load.
[0024.80] Log: 0 out of 0 bytes used by permanent object pool.
[0024.80] Log: Initializing Engine...
[0026.12] Critical: appError called: Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
at G:\LGG-Code\UE3-ShmupGame\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
with error D3DERR_INVALIDCALL
[0026.12] Critical: Windows GetLastError: The operation completed successfully. (0)
[0029.95] Log: === Critical error: ===
Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed
at G:\LGG-Code\UE3-ShmupGame\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12
with error D3DERR_INVALIDCALL

Address = 0x76d3c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0xd550c1 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Revolution Ace\Binaries\Win32\ShmupGame.exe]
Address = 0x650072 (filename not found)
Address = 0x740063 (filename not found)
Address = 0x440033 (filename not found)
Address = 0x440033 (filename not found)

Mysterial
Site Admin
Posts: 47
Joined: Sat Oct 05, 2013 6:52 pm

Re: Game crashes

Postby Mysterial » Mon May 25, 2015 12:06 pm

What video card?

Grimbebo
Posts: 4
Joined: Mon May 18, 2015 11:43 am

Re: Game crashes

Postby Grimbebo » Mon May 25, 2015 1:54 pm

I have an old Radeon X1300/X1550.

Mysterial
Site Admin
Posts: 47
Joined: Sat Oct 05, 2013 6:52 pm

Re: Game crashes

Postby Mysterial » Tue May 26, 2015 8:52 am

Sorry, that video card doesn't fully support Shader Model 3 so it isn't supported. A number of recent games can't run on that series of video cards for that reason.

Grimbebo
Posts: 4
Joined: Mon May 18, 2015 11:43 am

Re: Game crashes

Postby Grimbebo » Tue May 26, 2015 4:22 pm

Alright thanks anyway.

Hexennix
Posts: 6
Joined: Sun May 05, 2019 9:38 am
Location: Australia
Contact:

Game crashes

Postby Hexennix » Mon May 20, 2019 11:59 pm

What happens if you move your Automation folder away from DocumentsMy Games and then try to launch the game? Same issue?


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